About Tahnee

I make things and make drawings move! CalArts Character Animator, class o' 2012!

Blendshapes!

So I’ve heard so much about Maya’s Blendshapes animation deformer, but never actually tried it out before. Tonight I made a model in Zbrush, saved 3 facial “states” (static, pleased and amazed) and exported them as .obj’s, which I opened in Maya and put together using blend shapes. Not only can you seamlessly morph a chunk of polygons from one state to another, but you can even combine states! Here’s the result.
blendshapesstatic

Continue reading

Art Advice: Scanning and mending large art

Scanners. They’re our amazing link between the traditional and digital world. Yet, we have a slight issue when we’ve created a piece that’s just a little too large to scan in. Should you scan in just a portion and leave that to your digital workings? It would most certainly be nice to get a full-detail version into Photoshop with 300dpi, though…. and digitally photographing artwork often ends with blurry, washed-out results. Never fear! I now bring to you the ultimate scanning and mending tutorial.

Continue reading