A spirit key is hatched– a rare phenomenon, helping heal and uplift the key people… With the exception of one boy who misuses its power.
This is my BFA-3 film as a Character Animator at CalArts.
Also viewable on Vimeo!
Latest adventures with traditional media: acrylic paint in sketchbook! I’m pleased to say that the pages hardly warp and the paint doesn’t soak through. Post your comments– honest opinions about what you like or don’t like, all that jazz!
Happy Indigenous Peoples’ Day! (According to CalArts). Here are some screenshots from a Z-sculpt I made last night (errrr this morning) of my main character, sans eyes and hair. This was somewhat inspired by James Gurney’s visit on Friday– he suggests that if you want to get realistic lighting/foreshortening/etc of a fictitious character, make a Sculpey (or in my case, Z-brush) maquette of them to work off of. It really, REALLY helps!!!!
So I’ve heard so much about Maya’s Blendshapes animation deformer, but never actually tried it out before. Tonight I made a model in Zbrush, saved 3 facial “states” (static, pleased and amazed) and exported them as .obj’s, which I opened in Maya and put together using blend shapes. Not only can you seamlessly morph a chunk of polygons from one state to another, but you can even combine states! Here’s the result.