Playing with ZBrush!
2.5 hours :: Graphite
Trying out digital for the first time! These were 25 minutes each.
Oh dear, it’s already March! Yikes! If I can do a scene a day, I can have my film entirely animated by Spring Break…. sleeping, however, may get in the way of that goal.
Happy Indigenous Peoples’ Day! (According to CalArts). Here are some screenshots from a Z-sculpt I made last night (errrr this morning) of my main character, sans eyes and hair. This was somewhat inspired by James Gurney’s visit on Friday– he suggests that if you want to get realistic lighting/foreshortening/etc of a fictitious character, make a Sculpey (or in my case, Z-brush) maquette of them to work off of. It really, REALLY helps!!!!
So I’ve heard so much about Maya’s Blendshapes animation deformer, but never actually tried it out before. Tonight I made a model in Zbrush, saved 3 facial “states” (static, pleased and amazed) and exported them as .obj’s, which I opened in Maya and put together using blend shapes. Not only can you seamlessly morph a chunk of polygons from one state to another, but you can even combine states! Here’s the result.