This is what a traditional animator does.
Over and over and over and over.
I just wanted give a feel of what it is to see your animated frames come to life when flipping/rolling them manually.
And I would not complain if someone found a way to give me a second left arm, so I could flip more than five pages at a time 😛
That’s all the preview you’re going to get for now on my film!! Hope you enjoy 😀
So we’ve all come to know those little icons by a website’s browser tab or bookmark link as Favicons. They’re 16×16-pixel identifiers for a site, and are sometimes initials, the main logo or a bright, eye-catching visual element by which we’ll remember the website.
So I’ve heard so much about Maya’s Blendshapes animation deformer, but never actually tried it out before. Tonight I made a model in Zbrush, saved 3 facial “states” (static, pleased and amazed) and exported them as .obj’s, which I opened in Maya and put together using blend shapes. Not only can you seamlessly morph a chunk of polygons from one state to another, but you can even combine states! Here’s the result.