So I’ve heard so much about Maya’s Blendshapes animation deformer, but never actually tried it out before. Tonight I made a model in Zbrush, saved 3 facial “states” (static, pleased and amazed) and exported them as .obj’s, which I opened in Maya and put together using blend shapes. Not only can you seamlessly morph a chunk of polygons from one state to another, but you can even combine states! Here’s the result.
blendshapesstatic

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Mr. Chompy Mr. Chompy goes chomp chomp chomp! Painted in Illustrator.

Scanners. They’re our amazing link between the traditional and digital world. Yet, we have a slight issue when we’ve created a piece that’s just a little too large to scan in. Should you scan in just a portion and leave that to your digital workings? It would most certainly be nice to get a full-detail version into Photoshop with 300dpi, though…. and digitally photographing artwork often ends with blurry, washed-out results. Never fear! I now bring to you the ultimate scanning and mending tutorial.

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And the Lobster ran away with the spoon
And the Lobster Ran Away with the Spoon. Watercolor… I would certainly NOT want to eat at this place– but hooray for lobster sushi you get to fight! It would be fun to watch, though.

6808368082680816808468085  this bird was hiding out in an outdoor ceiling fan. 68086680876808868089680810680811

Abe Abe
Chuck Chuck
Kid and the Cat Kid and the Cat
Eh, What's That? Eh, What’s That?
iPod Chick iPod Chick
Sir Glasses Sir Glasses