So I’ve heard so much about Maya’s Blendshapes animation deformer, but never actually tried it out before. Tonight I made a model in Zbrush, saved 3 facial “states” (static, pleased and amazed) and exported them as .obj’s, which I opened in Maya and put together using blend shapes. Not only can you seamlessly morph a chunk of polygons from one state to another, but you can even combine states! Here’s the result.
blendshapesstatic

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My Final for 3D Animation class! Made with Maya.


My first animation project for my 3D animation class.

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Monsteroid First model made in Zbrush, a monster-elf thing… Made in ~3 hours.

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Raygun1raygun2
First project for my 3D Modeling class. Did have a ‘prototype’ we had to try to model around, but added some extra glowy things for fun.
Made with Maya.
::Edit::
And here’s a glow-ring tulip I whipped up today:
tulipglowrings
Yay for glow rings!