So you’ve always liked animation and you always thought zoetropes were cool. Perhaps you wanted to make your own zoetrope but felt a little lazy and didn’t quite have the motivation to go dig a motor out of some old kid’s toy? Or maybe you never quite knew how to go about it before.
Well, boys and girls, ladies and gentlemen, I now bestow upon you my super-simple, super-cheap, relatively-quick instructions for a zoetrope made out of household goods!

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Hey all you animators that just took off for home and plan on working on your films but don’t have fancypants desks that lift up at angles! This one’s for YOU!

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I figured I wanted to animate and clean up in comfort, so I scavenged around and found a backing to an 18×24″ Biggie pad that was sitting around, waiting to become useful. I came up with this contraption, which requires no more than said piece of cardboard (non-corrugated, this is really tough stuff!), a box-cutting knife, packing and duct tape (though you could probably get away with just good ol’ duct tape).

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  1. Here’s how it works. Take the cardboard and cut strips approximately 2.5″-3″ thick strips down the long way.
  2. On one side of these, make a light cut into both ends, approximately the width of the packing/duct tape you’re working with. Fold the board on these light cuts; now, turn over the board and make a light cut exactly in the middle of the strip. Fold the board back on these new cuts. You should have your strips shaped as you see in the following illustration, by the massive “x2″ (as you’ll make two strips like this, one for the left, and one for the right).
  3. Get your packing tape ready! line up the “feet” of the strips vertically with one of the long edges of the remaining part of the board that you originally cut the strips from. Tape the feet on flat. Now, with the strips bent in an upside-down V, place your disc on them and figure out a distance (with the board pushed to the edge of a table against a wall you plan on working against) that you’re happy with your disc being propped up at. Translation: figure out the angle that you want the strips to be bent at; an angle that you’re comfortable with. Once you’re happy with the angle, make sure the remaining “feet” are about lined up and tape them in place… when you tape the feet, tape them on the front of the board and wrap the tape to the back. (Hence the overhang in the illustration).
  4. Now, get a little sliver of duct tape and fold about half an inch of it over itself and tape it down lined up with the start of the angle of the bent strips. This piece of duct tape will hold your disc in place.

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That should be it! You’ll work with the entire “contraption” pushed up against a wall so it doesn’t slip away, though I’m sure you could tape it down to a desk instead. There’s plenty of room for a desk lamp to be used as a backlight as well, which also helps weight down the entire setup.

Improve on it as you wish; this is the first thing that popped into my head and it’s working so far (though I’m only on day 1 with it!) Feel free to post comments and suggestions– I hope the instructions are clear!

algebrablog
So it dawned on me that life drawing–fine art, in general– is nothing more than algebra.

“But Tahnee! That’s ART, not MATH!” you exclaim.

True, dear reader, in the academic sense– but here’s how I like to look at this. I may be a lousy mathematician when it comes to numbers, but not when it comes to visual algebra.

X = Y.

You’re trying to make both sides equal. Look at this equation in a life drawing session. X = the paper in front of the artist, Y = the model on the stage. The artist is trying to make the page in front of them resemble that model on the stage; trying to make it equal what they’re seeing. When the page’s drawing = the model, or when X = Y, the equation is balanced.

I now declare myself a proficient algebratician.

howtospotananimator
1. Greasy, unwashed hair
2. Bloodshot eyes (that see DOUBLE!)
3. Pencil behind ear
4. Gaunt, sunken-in, mis-fed, pasty-white cheeks
5. Glasses
6. Hunched back
7. Same clothes for the past 2+ days
8. BLANKET
9. Carpal-Tunnel-inflicted hand (quivering with animation)

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Scanners. They’re our amazing link between the traditional and digital world. Yet, we have a slight issue when we’ve created a piece that’s just a little too large to scan in. Should you scan in just a portion and leave that to your digital workings? It would most certainly be nice to get a full-detail version into Photoshop with 300dpi, though…. and digitally photographing artwork often ends with blurry, washed-out results. Never fear! I now bring to you the ultimate scanning and mending tutorial.

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One of the most commonly-heard complaints about working with acrylics is that they dry out, and dry out fast. You could be working on a painting, really getting into it when… whoops! That color you put on your palette thirty minutes ago has already solidified. And with the price of paint and the stress of re-mixing the same colors, you might be looking for a longer-lasting solution.

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One of the most important things when making artwork is receiving creative criticism from someone who hasn’t seen your work yet. They’ll be able to spot things out of proportion, find parts that are out of balance, and find things that just don’t… look right in general. Sometimes when working, it can be difficult to spot your own mistakes, most likely because you’ve been working on this piece for X-amount of time, and during that time you felt confident that every line went down with elegant beauty and careful precision.

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Looking at a work for so long can eventually make you unable to see what’s “wrong”, as you’ve been working towards perfection, and, as you feel, it has to be perfect so far.

But, take a step back from your work. Actually, take a few steps back and hold it in front of a mirror. Then see what happens…

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My my my! That might not be what you’d anticipated it to look like at ALL– this is off, that eyeball’s out of place, that arm’s waay too big…

What viewing your work in front of a mirror does is it allows you to see it from “fresh eyes”. You haven’t seen it in reverse yet. And looking at it in reverse, you will see a whole new composition. Critiquing your own work in front of a mirror will help you see what’s on your critiquer’s minds. You’ll be able to spot your own mistakes and will be able to fix them much easier than if you hadn’t viewed it in a mirror before!

Always do this when you’ve gotten most of your general sketching of a piece done. That way, you’ll be able to fix any problems before you set out to work; and after you start working, it can be very challenging to remedy your mistakes (especially when working with ink!)

Happy arting!